RIP LucasArtsApril 3, 2013
This is the end of the gaming giant LucasArts, and we will miss them greatly.
LucasArts is a company all gamers grew up with and loved. From the ones who first played Monkey Island, to the die hard Tie Fighter players, or the first person fanatics crushing Stormtroopers in Dark Forces, LucasArts managed to shape all of our views and experiences in gaming. So when it was announced today that the staff of 150 would be laid off 149 days after Disney acquired the property, it was a big letdown to the gaming community.
The official statement is as follows;
“After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.”
So as we can see LucasArts will still be around in name, but only to label any Star Wars game that comes out in the future, or any similar property. A big let down though is that we will never see a followup to Battlefront, and the possible cancellation of the upcoming Star Wars: 1313.
With this we think back to all the good times we had playing not just Star Wars games, but the other amazing titles. Such as Maniac Mansion, Sam & Max, Grim Fandango, and Indiana Jones will also be missed.
Our hearts go out to those who lost their jobs today at LucasArts, and we hope to see them with other companies still doing what they love.