Episode 6 – Fun and Games
Agent of Shield returned after a week holiday break with Fun and Games, the follow-up to their bottle episode Rewind, which chronicled Fitz reuniting with Hunter to track down the team. The episode, directed by Clark Gregg (Coulson!), was one of the best in the series this far. Pulling together the world building work of the earlier episodes, coupled with the addition of Fitz and his rescue mission with Enoch, it gave the show the direction it needed.
With humor, great action sequences and, yes, even romance, the episode works for every viewer. If Star Wars had a television show, it would probably resemble the work being done here (except with more space battles, but let’s not discount the show from doing that just yet). The writing of the episode was on par with every other landmark episode the series has dished. At the root of it, it excelled because of its heart, both in character director and taking the time to marry the old and the new. This is largely seen in the scenes with Fitzsimmons, who largely suffer under the weight of separation. Separation has been the wedge in their relationship since the first season, and it is revisited in this episode with Fitz’ big proposal in the beginning, which fell on Jemma’s deafened ears. Fitz also gets to play up his Framework side, peacocking as the feared marauder Boshtok, an alias Enoch concocted for him while he was on ice. Perhaps the most impactful Fitzsimmons scene isn’t the Daisy rescue at the end of the episode, where Simmons asks Fitz to marry her, but instead when the pair are about to meet in the hallway but are once again by some outside force. What made this scene even more impactful was the music. Bear McCreary’s score called back to the Fitzsimmons themed that played back in the first season, when the pair face imminent death after Ward dropped them in the ocean. This was also the moment where Fitz admitted his feelings for Jemma. We are so pleased about their whole arc in this episode.
Humor was also on hand, largely funneled through Mack, who is still given the best lines in the show. The lines wouldn’t be as great if it weren’t for Henry Simmons excellent delivery. He knows how to nail a comedic line without overdoing it. Case and point, when Mack responds to young Inhuman Flint not knowing what a taco was.
Fun and Games also presented a ton of great fight sequences, keeping action on the forefront of the comic book television show. We’re given two wonderfully choreographed fight scenes, one between May and Ben, the Inhuman mind reader and projector who helped Jemma and Daisy in the fourth episode, and between Daisy and Kasius’s right hand, Sinnara. Despite being badly injured, May is able to hold her own against Ben who can literally hear what her incoming moves. And while she is able to keep up, she is put on her back foot due to her existing leg injury. Seeing this, Fitz is able to have the fight stopped by complaining he is bored by it. The later fight, between Daisy and the Kree warrior Sinnara, is also of epic proportions. Kree are notoriously brutal and Daisy does struggle in overpowering and avoiding Sinnara’s deadly metal spheres.
The other storyline during the episode follows Flint, a 16 year old on the Lighthouse who is called to a go through terrigenesis two years before schedule, due to Kasius wanting to impress his group of buyers and quell the human population. Tess, one of the inhabitants who has been helping the agents, is friendly with Flint, and her connection to him adds to Yo-Yo keeping him out of harm’s way after he turns. Flint discovers he has powers to manipulate rocks, and ends up utilizing this while Yo-Yo, Mack and Coulson are being tortured by Grill. The team had come up with a plan to protect the boy with Tess offering to command a trawler run. However, the Kree are hot on their tails, and murder Tess to send a message to hand him over. What’s great about Flint’s story is how it resonates with wanting to be accepted when being different.
Some other important events come into play. We learn that Kasius has for some reason been exiled from his family, who he is in desperate need to express. He hopes to get back in the good graces of his father with these demonstrations. His current Inhuman roundup, due to having Daisy, is noticed by his family, resulting in his brother Falnuk coming to investigate the goods. This poses a threat to Fitz, who was hoping to buy Daisy and Jemma. With Kasius now out of the picture, there is some quick thinking pulled by Fitz, Jemma and Daisy, proving that they still have the threads that make them a wonderful team.
Kudos to Clark Gregg on his directorial debut (as least with the show) and the cast for delivering a good time.
- The episode had everything.